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Indiana Jones and the Staff of Kings

Posted by TurtleGirl On June - 15 - 2009

Over the weekend I tried out Indiana Jones and the staff of kings.  This version is on the DS. I think the last Indiana Jones game I played was the one where he was made of LEGO and that was brilliant. You always expect the games to not quite live up to the movies, mainly because they can’t always put every fine detail in. To be honest, I was pleasantly surprised at this game and this is why.


I start the game and the classic Indiana Jones theme comes blasting out of my DS. It’s a tune that you hope will bring you excitement and adventure and it certainly will. The game starts out like a storyboard in which the phone rings and you answer it. Your friend Archie needs your help; apparently men have been in his store asking questions about Charles Kingston. Charles Kingston is Indies old professor. You go onto to ask Archie what is going on and the line goes dead. This is your prompt to find out what has now happened to Archie? You decide to fly to Chicago from San Francisco to begin your investigation and find out what’s behind the mystery phone call.


You can move Indy about with the stylus which was pretty easy and it also gave you the extra option of using the buttons if you needed to. The scenery is pretty good as you wander around the downtown area. In the far distance you see an Asian man being harassed by some men in suits. This is your cue to go and fight them. Now you can pick up various objects and hurling them at oncoming enemies by just tapping the touch interface with the stylus. When fighting you can hold down the L or R button and then strike with your stylus across the screen to do certain attack moves. It took me a little while to get used to it, but bear with it and your soon get the hang of it.


After rescuing the Asian man, he thanks you and you explain to him that you’re looking for Tans Exotic imports; he then goes onto say that you must be Archie’s friend. He goes onto what has happened to Archie, of which I will keep a secret as this point. The Asian man directs you to Archie’s grand daughter who is hiding out in the shop. Have a good search round and you can discover hidden objects in boxes and crates.

The top screen of the DS always tells you your objectives, so there is no problem with getting lost with this game and if you look around carefully a small little star shines to show you the next direction you should be heading to. Most of the action takes place on the roof tops and with your Indy whip, you can swing over large gaps. I liked this feature and it was very responsive with the old crack of the whip noises to accompany it to give it full effect.

You’re come across various different artefacts. Collect these – The higher your fortune and glory number, the faster your Indy meter will fill up. You can also increase your fortune and glory by doing special Indie moves, defeating enemies with your gun, which I found pretty cool or defeating an enemy using an improvised weapon, or by picking up artefacts and completing a cipher puzzle. There are various puzzles you have to solve through the game, so this isn’t just a beat’em up game; it’s an adventure puzzle game as well.

When you eventually find Suzi, she explains everything to you.

One of the puzzles is ’The Water Bead’. Basically you have to guide a water bead around a maze, avoiding certain traps, occasionally slicing up the water bead, breaking through barriers and getting the water bead onto a trip switch. It was really good fun. As you do more of these types of puzzles, it does get harder. There is also the added option of setting off other players traps if you both connected up through the wireless communication, so I reckon that could be quite fun and exciting as you activate traps on the other players cipher. Hee Hee.

Solve the ciphers and you move onto the next area.

There’s quite a nice selection of dialogue and cut scenes through the entire game. Take for instance when I had to cross a metal beam. You have to carefully guide Indy across it without him falling off and if he does fall off, then you have to quickly use your stylus to flick upwards for him to get back on his feet again. The camera occasionally spans round the area, so you always know when an enemy is going to pop out. So there is no worrying about someone creeping up behind you and bashing you over the head. I was intrigued by the story line and how balanced this game seem to be. Average adventure, with multiple puzzles, great fight modes and also the added ability to perform special Indy moves if you get it right. It’s all comes down to timing for those particular moves. Using Indies whip I can fly across different areas and with my gun I can shoot barrels and blow up the local petrol station if I want to. This game provides a whole host of different elements. Personally I think this is a superb game for the DS. Excellent action and adventure, Indiana Jones going recklessly about his mission and there are some pretty cool cut scenes.

I rate this game an 8 out of 10 for the DS version.

Name Indiana Jones and the Staff of Kings
Format Nintendo Wii
Release Date 12th June 2009
Age Rating 16 years and over

Indiana Jones and the Staff of Kings (PS2)
Indiana Jones and the Staff of Kings (PSP)
Indiana Jones and the Staff of Kings (Nintendo DS)

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