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Bookworm Adventures Volume 2 Review

Posted by GG Goblin On September - 4 - 2009

Its time to put on your reading glasses, get out the dictionary and prepare to help Lex the bookworm through his latest adventures.


Stop the presses! The walls of fiction are collapsing as characters run wild through the Great Library, and only Lex the Bookworm can save the world from certain doom! Build words and battle monsters to survive three storybooks with 10 chapters each. Trade barbs, banter and body blows with over 130 foes, and earn help from fighting friends along the way!

The better the word, the badder the damage — so power up with over 20 treasures, including all-new Rainbow Tiles. Work wordy wonders in all four game modes and flex your lexicon in six mini-games. It’s a role-playing word game you can’t set down!


PopCap are the masters of creating fun, casual puzzle games and this time around is no exception. Bookworm Adventures volume 2 challenges the player to create words from a grid of 16 letters. The longer the word, and the more complicated letters used, the better. That’s the idea behind the game. Simple.


Ok, so its  not that simple, but that’s the basic idea. Lex the bookworm is on an adventure and must get past all manner of strange characters such as Tweedle Dee and Tweedle Dum and even the evil breakfast from the three bears story. This should give you an idea of the inspiration behind Lex’s adventure. Anyway, with each encounter Lex must spell words from the grid to do damage to his foe, whilst taking damage himself. The more letters used, the more damage Lex inflicts and the quicker the battle is over. Also certain letters do more damage than others, similar to the different points each letter is worth in scrabble. During play you will get gem tiles appear. These tiles, if used in a word, will grant additional effects, such as poisoning or extra damage. The enemy is not entirely helpless though, as most have there own special attacks, such as blocking certain tiles from being used, or even changing letters fro more difficult ones, such as “x” or “Qu”. The fiends!


Before each adventure you get to pick two items to help you on your journey.These items include such bizarre objects as the bovine booster boots that cause an extra quarter heart of damage, and just right porridge that allows lex to resist stun attacks. You can also carry with you three different types of potions. These are the health potion, strength potion and a healing potion that removes any negative effects.You also get to choose a companion for your journey. The first you come across is mother goose who helpfully lays a healing potion for you every four turns.


As with most PopCap games, Bookworm Adventures Volume 2 takes a simple premise and makes it very difficult to walk away from. The game is cute and humorous, although the one liners are quite often extremely cheesey. The adventure itself is a nice length, and there are also mini games and an additional game mode to play with once the adventure is complete. The lure to keep playing is strong and the player will find themselves stretching their brains to the limits in order to find longer and more impressive words. Perhaps it is not the most dynamic game that PopCap have inflicted upon players, but this game will find its way into your hearts and your lunchbreaks.


A thoroughly enjoyable little game that will quickly consume your spare time.



This game was provided for review by PopCap Games.


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