Join Barry Steakfries as he travels through time, defeating zombies. Like you do.
Age Of Zombies from developers Halfbrick is a game that places the player in the role of Barry Steakfries as he battles off hordes of zombies through differing time periods.An evil genius at the start of the game creates the zombies and then sends them out on their time travelling search for flesh and fresh brains. Our hero, after shooting said evil genius, then follows through the time portals to battle the hordes of undead.
And so the player controls our hero through numerous different time periods, such as prehistoric times battling caveman zombies, the 1930â€™s fighting gangster zombies during the prohibition, or fighting Zombie mummies in ancient Egypt amongst others. Our Hero Barry, excellent name by the way, is a tough talking, no nonsense taking, action hero, the shoot first, ask questions later kind of guy. At times he mindlessly blows away characters informing him of the zombie plague, which is quite humorous, as is the whole game with tongue firmly in cheek from start to finish.
Surprisingly, as part of that humour, the games dialogue is a little on the cheeky side. Although stopping short of actually dropping the F bomb, the game does seem to see how far it can go without resorting to Mr Steakfries effing and blinding his way through his adventures. It instead resorts to the occasional s**t or disguising the language, such as naming a character King Shattingbricks. The tough talk is far from offensive and both it and our heroes one liners, which he informs us he gets from a handy book entitled â€œcool stuff to say in case you ever travel through time to fight zombiesâ€, are an endless source of hilarity throughout the playing of the game.
The time periods in the game are split into three stages each, with an increasing number of zombies in each and ending the third stage with a suitably themed boss, such as my personal favourite, the zombie T-Rex, and the aforementioned King Shattingbricks, a mummified pharaoh. The zombies themselves in each stage start off in a slow trickle but before to long they are swarming towards our hero in huge packs, meaning to survive you have to constantly be on the move as well as on the fire buttons to keep them at bay. Should you make the mistake of standing still for too long, you may find yourself cornered by twenty or thirty flesh hungry zombies. Your default handgun has infinite ammo, so you can be as trigger happy as you like with it. But with itâ€™s slow rate of fire, no matter how much you shoot, the zombies will still edge closer. The player has to make the best use of the scattered weapon pickups, including everything from a shotgun, to flamethrower, to minigun, combined with grenades and mines. This ensures that the player has plenty of hardware to wage bloody warfare on the hordes of undead.
Anyone who has played either Burn Zombie Burn or Zombie Apocalypse know exactly what to expect when it comes to this game. The gameplay is basically the same, with the player using the analogue nub to move around and the face buttons to fire in the corresponding directions. This leads to the only problem I have with the game, the reason that the other two similar games play so well on the PS3 is that they use both analogue sticks for moving and directional shooting. This is something that, in my opinion, Sony should have taken into account when designing the PSP-Go. A second Analogue nub would have been a natural progression for their handheld console, as directional shooting with the face buttons, although carrying out the job adequately, at times it feels a little awkward, especially when you want to fire diagonally. If you can overlook the small issue with the controls Age Of Zombies is a pretty fun game to play.