The Turbo Graphx 16 classic finally makes its appearance on the Wii.
Military Madness: Nectaris, from Hudson Soft, has now reared its head on the Nintendo Wii console, under the guise of WiiWare. This turn based strategy title, already available on XBLA and PSN, is a remake of a classic game of the same name, from many moons ago. Spookily, it is also based on the moon.
To be honest, the story is of little consequence. Prisoners on the moon are trying to develop a weapon that can attack Earth. Your forces have to stop them. That is it basically.
The opposing armies take it in turns to move across a map and destroy each other, or capture bases. During the players turn, each unit within their force can be highlighted and the units range of movement will be shown in the form of hexes. They can then move and, if within range of an enemy, can attack. In a similar fashion to Advance Wars, the actual fighting takes the form of short cut scenes that show the units involved firing upon each other.
There are a reasonable selection of different units available, and the terrain also plays a part in the tactics. To begin with, the campaign is fairly simple. But the AI soon gets up to speed and offers a decent challenge to all but the most experienced tacticians.
Alongside the single player campaign, there is both local and online multiplayer. The online option is best when playing with friends, via their friend code. Just picking up a battle is a test of patience as, with no lobby, the player is either constantly looking for a game, or waiting for other players to join their game.
Sadly, this game was less than favourably received on the Xbox360, which I also had the pleasure of playing and reviewing. On the Wii, the player has the choice of using a classic controller, or the WiiMote on its side. There are no motion controls available which I, for one, was pleased about. Motion control can ruin a good game, a bad game would have no chance.
The games graphics looked almost identical on the Wii. This perhaps works in the games favour as, with the Wii lacking the graphical power of the Xbox360, Military Madness: Nectaris did not look out of place. It played just the same as the other version aswell.
All in all, this game is the same as the Xbox360 version. Yet, for some reason, it was a better fit on the Nintendo console and I found it more engaging. The game still has faults, such as a lack of charisma or depth and a very dated look, but there are very few of this genre available on the Wii. Maybe Military Madness: Nectaris will fill a gap for the turn based strategy fans that are willing to pay out the 1000 Wii point asking price, if only for a while.