F.3.A.R. continues the F.E.A.R. brand legacy, unleashing a paranormal horror first person shooter that delivers frenetic combatÂ grounded in reality. F.3.A.R. evolves the brand, introducing Divergent Co-op for two players: deep, social gameplay that givesÂ players distinctly different abilities that affect their own play as well as the experience of gamers they are playing withâ€¦orÂ against. Players can take on the roles of Point Man, a genetically enhanced soldier with superhuman reflexes and the ability toÂ manipulate time, or the undead spirit of his brother Paxton Fettel, a paranormal entity who possesses incredible psychic powers.
F.3.A.R.â€™s frenetic combat experience empowers players with robust features like active 360 degree cover, evolved slow-moÂ modes, phasing portal systems and best in class mech combat to face an army of soldiers and paranormal enemies that donâ€™tÂ follow the rules of reality.
Nine months ago, Point Man and his F.E.A.R. squad were tapped to stop a telepathically gifted cannibal who had begun aÂ murderous rampage. Point Man learned the target was his brother, Paxton Fettel, working alongside their tortured andÂ psychically powerful mother, Alma Wade. Despite this revelation, Point Man followed orders to destroy them and subsequentlyÂ ravaged the surrounding city and most of his F.E.A.R. team.
Now, it is clear that Almaâ€™s psychic influence survivedâ€” and worse, she is about to birth something that could destroy the world. Fettel has returned from death with an unclear agenda, refusing toÂ leave Point Manâ€™s side and asking for help to reach Alma. The remaining F.E.A.R. squad is still trying to complete their mission.Â With his chain of command broken and Point Man calling his own shots, where will his allegiance lie?
Active 360 degree cover, evolutionary slow-mo modes, phasing portal systems and best in classÂ mech combat aid players in facing an army of soldiers and paranormal enemies.
The game world is tainted by the Almaverse, the alternate dimension where Almaâ€™sÂ psychic essence subsists. New sinister and fantastical enemy creatures birthed in Almaâ€™s warped mind spill into realityÂ and intensify the panic.
Proprietary technology creates random scare events to increase the feeling of isolation andÂ unpredicatability when playing alone or with a friend, and offers new experiences each time gamers play through.
Legendary horror film director John Carpenter and horror writer Steve Niles provide their expertiseÂ and guidance to take F.3.A.R.â€™s intensity to the next level. Niles co-wrote the twisted storyline that reveals theÂ motivations and family dynamics of the main characters, and Carpenter helped craft the cinematics for maximumÂ storytelling and fright factor.