Nintendo invited GirlGamers UK to ‘The Legend of Zelda: Ocarina of Time 3D‘ preview event at Vinopolis on the 18th May 2011.
The classy Vinopolis bar was filled with Nintendo 3DS hubs for the 3DS version, while at the end of the venue was a row of TV’s set up with the original Nintendo 64 version of the game and a couple of bean bags. The walls were decorated with Link’s sword and shield and in the centre was a giant Deku tree playing tunes from the game, which set a fitting atmosphere.
You can watch a brief video we took from the event to get a sense of the atmosphere for yourselves. It was only a few weeks ago that I pulled out the GameCube version of the game to help me identify the changes between the two versions. Graphics were at the forefront of my mind, due to the GameCube version being so old school blocky and not as pretty looking as the latest remastered version. It struck me that although going back to play the GameCube version added a touch of nostalgia to my gaming day, you can notice the changes significantly. From the moment you start playing The Legend of Zelda: Ocarina of Time 3D on the Nintendo 3DS, the change in the graphics are blatantly evident. The 3DS version’s bold colours are significantly polished to show the Zelda game in a good light. The game itself remains the same solid game as before, with a few added extras for the remastered version. Everything seems a lot faster; from easier to access equipment and items to navigating around the map.
The bottom screen displays the overhead map, equipment and direct access to items. The game revolves around legendary hero Link in the beautiful land of Hyrule on his quest to stop Ganondorf, King of the Gerudo tribe from getting his hands on the sacred relic. Link navigates and travels through time to various dungeons to awaken sages who have the power to seal Ganondorf away for eternity. The game remains the same in the 3DS version with music playing a significant role for the player as they learn to play and perform several songs on the Ocarina. The 3DS version offers reworked and additional dungeons from the Master Quest version of Ocarina of Time and new puzzles. The use of the Nintendo 3DS touch screen enables the player to switch out items, such as boots and tunics very easily.
Nintendo’s 3DS gyroscope allows the player to visually feel as though they are in a first person mode and you can move the 3DS around to browse around the environment. It’s a strange feeling at first, but a welcome additional feature that I can see many gamers using. In this mode it allows you to aim arrows and slingshots with precise accuracy. The game feels responsive and easy to navigate. Nintendo have also unveiled the new ‘Sheikah Stones’ which provide players with a hint feature in the form of brief videos, which will give a useful hints if you get stuck in the game due to a difficult puzzle or boss battle. Each location of the Zelda map gives you a chance to explore the area and discover the Sheikah Stones. Nintendo confirmed that there will be no StreetPass for the game, but the idea of using SpotPass maybe on the cards for this version.
My overall thoughts about The Legend of Zelda: Ocarina of Time 3D are positive. The gameplay is still very solid and the graphics are crisp and sharp making it a completely enjoyable experience. The gyroscopic technology is a welcome feature and the new Sheikah Stones are a valuable essential if you get stuck in the game. The Legend of Zelda Ocarina of Time is a vital game for Nintendo’s handheld, ticking all the boxes when it comes to the ultimate action adventure game for every Zelda fan out there. The Legend of Zelda: Ocarina of Time 3D launches across Europe, exclusively for Nintendo 3DS, on 17th June, 2011.