At CES 2012,l Sensics introduces Natalia, the first intelligent, immersive, and interactive 3D goggles based on its new SmartGoggles technology. Sensics’ Natalia is a fully-immersive 3D goggle that combines the resolution and field of view found in professional head-mounted displays, the unique ability to run powerful applications on board, and real-time, 360-degree tracking of the hands from the user’s perspective.
“The ability to use interactive goggles without wires and without the need for an external computer opens up new opportunities for applications that benefit from limitless tracking area, greater portability, and on-board intelligence,” says Yuval Boger, Sensics Chief Executive Officer. “Imagine being able to use hand movements and gestures to wield a light saber in a game, to select a movie from a media library, or to interact with augmented reality content,” explains Boger. “The possibilities are endless.”
Natalia features a 1.2 GHz, dual-core processor running Android 4.0 on board, strengthened by a powerful graphics and 3D accelerator and 1 GB of memory. Its performance is comparable to top-shelf tablets or smart phones. It includes real-time, limitless-area hand tracking, as well as head tracking providing both angular position and linear acceleration data.
Natalia includes two high-brightness OLED displays supporting both 1280×1024 as well as 720p resolution. It can be operated with either hot-swappable batteries or external DC power. WiFi and Bluetooth allow Natalia to communicate with outside peripherals or other Natalia systems, download content and applications from the Internet, and more. An on-board SD card provides additional expansion options.
Through the libSensics applications programmers interface, developers can take advantage of the Natalia capabilities to enhance existing applications or create new ones.
Natalia can be used completely standalone or paired with a PC, game console, tablet, or phone.
Natalia will be offered to consumer electronics and phone manufacturers as a reference design using SmartGoggles “system on a module” technology. It also immediately will be available as a development platform to game developers, and be offered as a commercial product to the professional, academic, and defense markets. SmartGoggles-based products will be available to consumers in late 2012.