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The Non-Stop Action Of NeverDead

Posted by GG Goblin On January - 27 - 2012

Due to hit the stores in the UK on February 3rd, Konami’s third-person action game looks like it will be offering “head-basketball” from the following screenshots.

 
The brainchild of Shinta Nojiri, who previously directed the creation of Metal Gear Acid series, and co-developed with Rebellion Software, NeverDead stars an immortal hero named Bryce Boltzmann who, alongside his partner Arcadia, works for an agency tasked with defeating demonic incursions. While demons from the dawn of time emerge on present-day Earth, players take on the role of Bryce, an immortal demon slayer, as they seek and destroy the hostile invaders.

 
“In NeverDead, we’ve gone all out to change the approach the player takes in battle,” said Shinta Nojiri, creator of NeverDead.” Losing a limb is a mere inconvenience and Bryce’s physical skills allow a wealth of ways to take out the enemy – from close-range combat, to throwing limbs into clusters of monsters and shooting them remotely. This adds a level of humor to the game that brings the world-weary main character to life, while players revel in game worlds that are fully interactive and eminently destructible.”

 
Filled with nonstop action, NeverDead offers a radically new gameplay experience within the genre based on decapitation and regeneration. While attacked, players can be torn limb from limb, but can then reattach the parts to their body. Even when all limbs have been removed, players can roll around as a head, looking to reattach lost parts. Featuring third person action gameplay, gamers can also use their amputated body parts as weapons, throwing arms into clusters of monsters, or lobbing their head into seemingly impossible areas to gain access to new sections of the NeverDead map.

 
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Introduction To Super Mario Run

Posted by GG Goblin
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