Editor: Diane Hutchinson Editor@girlgamersuk.com

IndieGameStand is A New “Pay What You Want” Service Launching

Posted by TurtleGirl On September - 12 - 2012

IndieGameStand, an innovative new website that will showcase handpicked independent games at discounted prices, will officially launch on the 26th September. 
 

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In the style of shopping sites like Woot, Groupon, and Free App A Day, IndieGameStand will feature one game every four days, giving players easy access to creative games while providing independent developers with unique ways to sell and spread the word about their offerings. A sneak preview of the service can be viewed at http://www.indiegamestand.com. Plus, those who register with the site over the next two weeks will receive a free copy of Chester, a unique 2D platformer from indie developer Brilliant Blue-G.
 

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Upon the service’s 26th September launch, a different independent game will take the spotlight every 96 hours, making IndieGameStand a destination for a steady stream of high quality, little-known games that might otherwise struggle to find an audience. With “pay what you want” pricing, consumers can decide exactly how much to pay for a game and be confident that their money will go straight to the developer who made it. At launch the site will accept PayPal, Google Checkout, and Amazon Payments, and 10% of each game’s sales will be donated to a charity of the developer’s choice. All of IndieGameStand’s featured games will be downloadable and DRM-free.
 

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For developers, IndieGameStand fills a void left by larger services, like Steam, that can be difficult for the creators of “small” or unusual games to get on to. Even after a game’s 96-hour featured window has passed, game details will remain on the IndieGameStand website along with links to the developer’s website and other storefronts that sell the game, which will help smaller developers gain visibility and grow their communities. Alpha and beta builds will also be featured on the service, allowing developers to gather valuable user feedback and raise funds toward a game’s completion.

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