inXile Entertainment have released a second screen from their CRPG Torment: Tides of Numenera, which happens to only have mere hours left of its highly successful KickStarter campaign.
The city of Sagus Cliffs borders a large inland sea, winding its way down to the water through switchbacks and cutout caverns. The city is vast, both vertically and horizontally, exhibiting a wide variety of architectural styles as its layers were stacked upon each other across the ages. Some buildings are built out far over the water below, precariously holding through elaborate winches, pulleys, and wires. Some have no such support, practically hovering under their own power. But the old ways still hold – literally – sometimes clinging to the last scavenged beams on which they were originally erected, with bridges of coherent light helping to hold together the city’s economy. At the base of the cliff, the ocean crashes and swirls around the rubble of fallen houses, the city extending downward even here – with some structures diving beneath the waves.
With only 37 hours left of their KickStarter campaign, as of writing this, inXile Entertainment have outlined their firther stretch goals as they try to reach $4.5 million, including an even more complicated morality system, a player stronghold, and new locations. More details can be found on their KickStarter page.