With only a few days left to the KickStarter campaign and the original goal having been passed many times over, inXile Entertainment have released the first screenshot from the upcoming CRPG Torment: Tides of Numenera.
Within The Bloom
The Bloom is a vast, semi-sentient predator, a monstrous, organic creation that extends its tendrils through the folds of reality. Its pathways, nooks, and crannies conceal terrors and wonders alike, and for those daring or desperate souls who are forced to find refuge here, any step has the potential to send them to another world. It’s a hub, a center of commerce for those who trade in the relics of other worlds.
Koy van Oteghem, Lead Environment Artist, inXile Entertainment, said:
“Torment will certainly present some special challenges, but more so I think, unique opportunities to realize our vision in a new old way. We’re looking back to a 2D approach, with a fresh eye rooted in contemporary modeling, texturing, and engineering techniques.”
Torment: Tides of Numenera is crafted in the tradition of Planescape: Torment, set in the world of Monte Cook’s Numenera, and reached its target funding level on Kickstarter within the first six hours of the 30-day campaign when it launched on 6 March 2013, also breaking Ouya’s record as the fastest Kickstarter to reach $1M. The Kickstarter campaign ends on 5 April 2013.
Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG game, Numenera. Torment continues the thematic legacy of Planescape: Torment, a critically acclaimed role-playing game from 1999 that’s considered by many to be a hallmark for storytelling in computer RPGs. With Torment, inXile is striving to create a rich role-playing experience that explores similar deep, personal themes. Here’s the scoop:
- Torment is a single-player, isometric role-playing game.
- You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
- The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.
- The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
- The game will be available in English, French, German, Italian, Polish, Russian and Spanish.
- The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)