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Sherlock Holmes Moves To Unreal Engine 3

Posted by GG Goblin On April - 30 - 2013

Frogwares have made the move from their own in-house engine to the Unreal Engine 3 for the next Sherlock Holmes game, Crimes & Punishments.

 
With the Testament of Sherlock Holmes, the series of video games dedicated to the famous detective marked a notable step in its history by dropping the traditional PC adventure games’ gameplay in favor of a real investigation experience on consoles and PC.

 
With Crimes & Punishments, the series will mark a new milestone, as the development studio Frogwares will give up its home-made engine in order to switch to the well-known Unreal Engine 3 from Epic.

 
This choice will first allow the game to benefit from bigger environments that are more gorgeous and more varied, all while offering an incredible level of detail: dynamic lighting, shaders, post-processing effects, animations… the game is an all-around winner, as illustrated in the very first presentation video of the new engine of Sherlock Holmes’ latest game, which we’re sending you today.

 
This new engine not only benefits the game’s graphics: it also allows the development of new investigation mechanics that the previous engine’s limitations did not permit. These new mechanics give the player the feeling that they ARE Sherlock Holmes, and enable them to fully use the incredible talents and gifts known to all fans, such as his skill to guess many details about someone’s life simply by glancing at them – or to imagine and reconstruct the course of event by carefully observing all the key details of a crime scene.

 
Check out the tech demo below and look forward to more details of the game in the coming weeks.

 


 

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