It’s Worms time.
GGUK had the chance to get their Worm on and play around with Worms Clan Wars, the latest Worms game to arrive exclusively on the PC, at a special event last week. We also had a look at Worms 3 on iOS and then got to sit down with Kevin Carthew, Creative Manager of Team17, and pose a few wormy questions.
Q1: 1. The Worms games are always at their best when played with other real players, and Worms Clan Wars seems targeted specifically at the multiplayer game – but what does the game offer for the single player or the player who has never experienced Worms before?
I think for players who’ve never experienced Worms before, we don’t have a separate tutorial mode in this game. The idea is that you’re always playing through the story mode. There are 25 levels, 25 individual single-player story missions. It has a narrative, the games not all about the story and we’ve tried to make the story and we’ve tried to make the story as good as we can. We hired a comedy writer called ‘Dean Wilkinson’. He wrote for Ant and Dec and he was like Ant and Dec’s comedy writer. It’s all voiced acted and narrated by katherine Parkinson from the IT Crowd, she plays Jen. She’s like the voice of the game really. In the last game, we had Matt Berry from the IT Crowd, he was a male character. Dean really wanted to write a female character. We were a little bit scared that he might make her stupid or sexist, but what he came up with was very cool and it works really well. She’s called ‘Miss Tara Pinkle’ and the idea is that she’s like a parody of Lara Croft. She’s like an Indiana Jones type, she’s not evil, not stupid, but she’s got little regard for anyone’s safety. So all her tales are about stealing this secret ancient artifact and she’s actually burned down the temple in the process of it.
She’s guiding the worms through the story to defeat the evil Lord Crowley-Mesmer. He’s like a stage hypnotist, and wears a top hat, he’s a like a Victorian evil mastermind. We’ve really tried to focus on the best single player experience. This means very little time waiting for the AI to take a shot. It feels more like a Worms platformer, so it’s not like you’re just fighting in a death-match game on a randomly generated landscape against AI controlled opponents. You’ll be swinging on ropes, riding in hot-air balloons. The game has a lot more immediate accessibility. There are areas of the game where you’ll have to take out a selection of guards who are sleeping, without waking them up. It’s just a lot more interesting to the single player approach to Worms, and it has the story as well as characters.
The whole game has been branded so it takes place inside this museum. The title screen is like the entrance to the museum. You can take multiple routes through the single player mode, so missions aren’t entirely linear, sometimes you lose some of your worms and they take different routes from the single player. You’ll have to complete some missions to unlock more and it’s much more engaging for the single player.
Also we have Worm Ops. Worm Ops are a single player experience. We wanted to put something in there which was more immediate to people, so we started to set up Worm Ops missions. When we first started adding these, the idea was to keep the intricacies of the game, such as time attack, trial mode etc. This would allow people to hone their skills. So what happened was we turned these into short bite-sized chunks of things, with the idea being that the faster you do it, the more freestyle you earn. So instead of sitting down for half an hour to forty minutes, you can literally sit for four or five minutes to play a mission.
Q2: Will we be seeing Clan Wars coming to any other platforms in the future?
It is a PC exclusive, so it’s been developed with the PC in mind from the ground up. We’ve no plans to bring it to anything else.
Q3: Do the day/night cycles in Clan Wars have any effect on gameplay?
No they don’t really. We toyed with that idea of night time going pitch black, so you would have to use the light from the shots to illuminate the landscape, but it was something in the end that didn’t really add anything worthwhile to the game.
Q4: Can you tell us some more about the new weapons, such as the Winged Monkey and the Whoopsie Cushion?
There are 65 weapons in total in the game. If only we had done 66 (laughs) and that would have made it the largest amount of weapons in a Worms game, but unfortunately it’s the same, 65. Some of the new weapons we obviously wanted to look at to service the areas of the game that were important and include the social aspect of the clans, so people can play together in teams. So we might have weapons that aren’t hilarious to look at, but help the multiplayer aspect, such as The Equilizer, which splits the health of your worm and another worm. Worms have been known for having funny weapons and it’s trying to come up with ones we haven’t had before. The Whoopsie cushion is full of air and made out of rubber, it’s very bouncy, so as you throw it, it bounces around and makes a noise and then leaves a poisonous gas cloud behind. The Winged Monkey (pauses for thought) I don’t really know where this came from. I don’t remember why I called it the Winged Monkey. Basically we have the physics of the game, moving platforms, so we wanted these objects you can create yourself, so you can pick from any of the objects available, set the angle and rotation of it and then place it the environment. I was thinking the Winged Monkey. The winged Monkey confuses a lot of people when we mention it.
Q5: With the Steam Workshop integration, will players have the chance to model their own weapons?
We don’t have plans for weapons. We do have plans for extra things post-launch. At launch, players will be able to model their own helmets and customize items and stuff like that. Post-launch is where we are going to support the products and allow them to make their own single player content.
Q6: The Companion App sounds great, which mobile platforms will it be coming to?
iOS, Android and there’s also a web-portal too. The idea behind that was we wanted to keep the engagement of the game anywhere. Each player will have their own individual profile page. If you’re a leader or promoted in your clan, you’ll gain extra administrative rights. So leaders are able to create content for the page, post messages. Hopefully it will be quite an interactive thing, because we wanted to make something for the people when they are not in front of the game. We wanted something for the Worms community, so for instance, you can vote what’s your favourite weapon, and based on the votes, there is the potential that during that week, we can make that weapon do more damage or less damage and we can push through special events for people to meet up for a match.
Q7: And will players be able to access WormNET through the app, or is that just within the game itself?
It’s just through the game itself sadly.
Q8: If we can talk a little about Worms 3 for iOS – Can you tell us about the Bodycount single player game?
Bodycount is played on randomly generated landscapes; you’ll have a limited amount of weapons and health. Everytime you kill a couple of the AI worms, a couple more spawn in. The game is an endless mode really and stay alive for the largest amount of time.
Q9: The Worms games have always been about the weird and wacky weapons – what will we be seeing in Worms 3? And which new weapon is your favorite?
(Deep thought, laughs a lot) The black hole, it’s like a grenade, but it opens up a vortex and that’s instant death…(laughs some more)
Q10: Asynchronous online multiplayer sounds great, but will there be a time limit imposed for those players who forget it is their turn?
Yes, there is a time limit, but I can’t actually tell you what that time limit is, but the game does do some housekeeping.
Both Worms Clan Wars for PC and Worms 3 for iOS are now available.
Worms Clan Wars includes:
25 Single Player Story Missions
This game offers the best ever Worms single-player as well as the best multiplayer!
‘Story Mode’ adds a ton of variety by introducing physics based contraptions for the first time ever. A plethora of interesting machinery spices up the gameplay, and makes solo Worms much more fun! The single-player game isn’t only about dealing death and destruction; it’s also about negotiating tricky swinging rope bridges and rescuing friendlies from death defying traps.
10 Worm Ops Missions
New Single Player, time attack style missions.
5 Dynamic Environments
30% larger environments that feature new day and night lighting cycles. Play across five gorgeous environment themes: Inca, Prehistoric, Viking, Feudal Japan and Industrial Revolution.
Band together with friends and other Worms Clan Wars players to form a fearsome rabble; name your clan, design your own emblem, promote other players to act as leaders and sub leaders. Enter your clan into the league and fight together to make your mark on the leaderboards. Nobody wants an empty trophy cabinet!
Local & Online Multiplayer
For up to four players. Choose from Deathmatch or Forts mode, use an existing game scheme or even create your own to play with!
Steam Workshop Integration
Fancy yourself as the artistic type? Steam Workshop integration allows you to get creative! Now you can make your worms wear exactly what you want them to. Import your own 3D objects and textures into the game using a separate tool. You can model and create hats, glasses, moustaches, trinkets and gravestones for your worms.
Proud of your creations? Share them online, thanks to Steam Workshop!
Worms Clan Wars boasts 65 Weapons and Utilities and introduces 10 outrageous new items: Mega Mortar, Gravedigger, Winged Monkey, Oxygen, Worm Charm, Bovine Blitz, Whoopsie Cushion, Teleport Raygun, Aqua Pack and The Equilizer
Award Winning Writing and Voice Acting
All of the dialogue in the game is written by BAFTA award winning comedy writer Dean Wilkinson. The IT Crowd’s Katherine Parkinson (also a BAFTA winner) gives voice to the game’s narrator, Tara Pinkleton.
Tara is an adventurous lady who steals precious artefacts with little regard for the trail of destruction she leaves in her wake. Throughout the single player mode she keeps the worms on course by relaying mission objectives.
Keep in touch with friends and foes alike using WormNET, the game’s own lobby and chat system. Each clan has its own chat channel, and a number of other channels cater for a variety of hardcore gaming tastes! Jump online to hang out, chat, recruit new members or find games.
Design and create your own landscapes to play upon!
Companion App/Web Portal
How your clan is doing is important to you, we know that. You want to know how the team is getting on, how things are going. With the Worms Clan Wars mobile companion app and web portal you can keep up to date wherever you are! Want to know how that important league match went last night? Need to know who the movers and shakers in the clan are? How is your own performance looking? The companion app and web portal let you know all of this all of the time!
Worms 3 includes:
PLAY online with asynchronous multiplayer warfare. Enroll in ranked or friendly matches and show off your prowess. Remember, with async you don’t have to commit to a full session at a time. Take your turn then go beat your friend’s score in the single player Bodycount mode!
CONQUER 27 single player missions across 4 themes: Beach, Spooky, Farmyard and Sewer.
BATTLE in multiplayer Forts or Deathmatch modes and challenge yourself with the increasingly difficult Bodycount single player game.
Local Pass N Play multiplayer for up to four players!
INCOMING! New weapons such as Nora’s Virus, Black Hole Grenade, Canned Heat and the return of fan favourites such as the Old Lady, Homing Pigeon and Boggy B!
DEAL yourself the advantage with a new, game-changing enhancement. Turn on the card mode and alter the start and end of each turn by the playing of strategic cards.
COLLECT in-game rewards that allow you to purchase bronze, silver and gold cards. Build your deck from 41 fiendishly designed cards!
ENLIST your perfect battle combination as you choose your Worms from a new ‘Class’ system – Heavy, Scientist, Scout and classic Soldier. Each has its own unique skill and ability. Which will fit in with your style of play?
GO LARGE with the fabulous AirPlay feature. Link up to Apple TV and play on one device with up to four players on the big screen. The active player can plot their move secretly on the iOS device while the waiting gamers can witness the move on the TV screen!
CUSTOMIZE your squad and make them unique with a huge amount of customizable elements new to iOS!
GREATER CONTROL for players who can now choose between an all-new D-Pad control system and the original touch controls.
MARVEL at the glorious streamlined menu system. Gamers can now enjoy a much more pleasant and navigable menu system with a quick access player hub for all updates and information!
BE THE BEST and Worm your way to the top of the Leaderboards across all major game modes including single player as well as asynchronous online ranked matches.
Show off your skills by earning Achievements! A delightful blend of the simple and complex, these goals have been deliberately engineered to push you and your Wormy skills to the limits!
We would like to take this opportunity to thank the Team17 team for the interview and the Wormy merchandise.