Editor: Diane Hutchinson Editor@girlgamersuk.com

Killing Floor

Jul-22-2009
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Zombie Tycoon

Jan-18-2010
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Rise of the Empire in Allods Online

Jun-25-2009
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Prey for a Sequel

Mar-15-2011
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Today, the epic season of DLC culminates with the release of Call of Duty: Black Ops II Apocalypse for PlayStation 3 and PC fans. The fourth and final DLC Pack from Activision and its award-winning studio Treyarch lets players dig into four thrilling and diverse multiplayer maps, as well as Origins, the all-new, wildly creative Zombies experience that reunites players with the original heroes from Call of Duty: World at War and closes this chapter of the Zombies story arch for Call of Duty: Black Ops II.
 


 

Call of Duty: Black Ops II Apocalypse multiplayer maps include:
 

- Pod: A failed utopian community from the 70’s has left stacks of dilapidated residential pods nestled into an abandoned cliff side in Taiwan. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods, as well as navigate their multi-tiered interiors for a strategic edge.
 

- Frost: Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately outshoot their enemies.
 

- Takeoff:  Fans of “Stadium” from the original Call of Duty: Black Ops First Strike DLC will find themselves at home on “Takeoff.” Marooned in the middle of the Pacific Ocean, this remote launch site is all about close-quarters combat, combining tight corners with open spaces for intense encounters.
 

- Dig: An adaptation of the fan-favourite “Courtyard” from Call of Duty: World at War, where two archeological dig sites in Afghanistan become the perfect playground for combatants eager for hectic, unceasing confrontations. Treyarch, has retained the spirit of “Courtyard” with two major chokepoints, a wide open layout and raised platforms, but has provided fans with a fresh take on the multitude of paths.

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Introduction To Super Mario Run

Posted by GG Goblin
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