Editor: Diane Hutchinson Editor@girlgamersuk.com

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Taxi Journey Is Back On KickStarter

Posted by GG Goblin On September - 18 - 2013

Lexis Numérique’s original puzzle adventure game has launched a KickStarter campaign once again, after the previous campaign from earlier this year was cancelled by the project creator. This time around they are looking for less money and promising the game to more platforms.

Originally launched on KickStarter back in June and then cancelled, Taxi Journey is back on track and ready to take fares as a new KickStarter campaign aims to raise $130,000 and bring the game to Wii U, XBLA, PSN, PSVita, iPad, Android, Windows, Mac and Linux.


The Kickstarter campaign for Taxi Journey has begun with a huge fanfare. In less than 2 months, Taxi Journey, an original puzzle/adventure game set in a universe that combines charm, humour and mystery, has gained more than 17,000 Facebook fans!  Taxi Journey takes inspiration from games such as Limbo and Machinarium with influences from film directors such as Tim Burton and Hayao Miyazaki, combined with a unique universe and original gameplay features.

Gino, a taxi driver, is a man of few words…and he is broke. He can only afford a car with no engine or passenger seat. Therefore, he carries his customers on his back and pedals his car.

As a result of an encounter with Zoe, a mysterious young girl, he ends up journeying to strange, faraway lands; together, they’ll face unique situations and meet amazing characters. Some are friendly, while others hide an evil seed inside… They could be in the villages you’ll pass by, in the overcrowded towns that you’ll visit, and even in the deserts you will cross – there will be some encounters you will never forget…

Djamil Kemal, Marketing & Business Development Director, explains the idea behind Taxi Journey: “We love adventure games, we love platformers and we want to do something truly unique. We believe there is room for a side-scroller that focuses on the story, on the characters and connects to players on an emotional level”.

The fundraising page on kickstarter.com is here:


For Djamil Kemal, the Kickstarter campaign is not only about the money. “We’ve been developing a very strong relationship with the community and we want this to go on during the whole production. In addition to classic rewards (the game itself, artbook, print frames etc…), we want to offer the community a unique chance to give their feedback and have a real impact on the game at every key moment of the production (pre-production, alpha, beta…”. For us Kickstarter has also become a social platform that connects the developers with their fans.


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