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Gamer Network is pleased to announce a broad range of exciting developer sessions for this year’s EGX Rezzed, taking place at The NEC in Birmingham from 28th-30th March.

The EGX Rezzed developer sessions are curated by Eurogamer.net Editor-in-Chief Tom Bramwell and bring attendees face to face with top developers for an intimate presentation of their latest work, often way ahead of release. As in previous years, every session will be live-streamed on Eurogamer.net.

Highlights on Friday 28th March include the previously announced DayZ developer session at 1pm, for which Bohemia Interactive’s Dean Hall has promised “something really special”.

Straight after DayZ, Thomas Was Alone developer Mike Bithell will be on stage at 2pm to talk about Volume, his upcoming stealth game.

He will be followed at 4pm by Spilt Milk Studios, whose indie title Tango Fiesta is an 80s-themed co-op shooter roguelike that began life in the Creative Assembly Game Jam at last year’s show before it was signed up by Mastertronic for full release. Tango Fiesta is playable on the show floor, too, where attendees can also meet the Spilt Milk team.

Later on at 5pm, researcher Michael Cook makes his EGX Rezzed debut to introduce visitors to ANGELINA, the AI that makes video games, in the last session of the day.

Saturday 29th March is also packed with interesting sessions. At 1pm, writers from Eurogamer.net will host a panel on fear and horror in games, featuring the likes of Dean Hall and Creative Assembly’s Al Hope, creative lead on Alien: Isolation.

Then at 2pm, Red Thread Games will also be on stage to present progress on Dreamfall Chapters. Developer Ragnar Tornquist promises live gameplay, a new teaser trailer and character reveals exclusive to Rezzed. “We’ll walk through the opening parts of the game, highlighting some of the new features and locations,” said Tornquist. “Also, we’ll squeeze in a brief, world-premiering peek at our upcoming survival horror adventure Draugen!”

At 3pm, Creative Assembly will host a presentation on the creation of this year’s most talked about survival horror, Alien: Isolation. The team leads will delve deep into the development of the game from its 70s lo-fi/sci-fi design ethos to its recreation of Ridley Scott’s original Alien, the universe’s deadliest killer. The game will be playable on the show floor throughout the weekend.

Closing out Saturday at 5pm, Eurogamer.net’s Robert Purchese will interview Dean Hall live on stage about his work on DayZ and – assuming he’s up for it – what he sees in his future.

Sunday 30th March has a panel with a different spin, as writers from Eurogamer.net quiz top developers about storytelling in games at 1pm.

Straight after that at 2pm, it’s time for “Oh no! More zombies.” Project Zomboid developer The Indie Stone and DayZ’s Dean Hall explain why no one can keep the undead down…

Then at 4pm, it’s the Creative Assembly Game Jam session. Participants in the Game Jam will have spent all of the first day at the show putting together a game based on a single theme, and this session is a chance for them to show their game to a panel of judges for the chance to win Intel Ultrabooks.

Here’s a concise list of sessions announced so far:

Friday 28th March

1pm – DayZ (Dean Hall from Bohemia Interactive)

2pm – Volume (Mike Bithell)

4pm – Tango Fiesta (Spilt Milk Software)

5pm – Come meet ANGELINA, the AI that makes video games (Michael Cook)

Saturday 29th March

1pm – Fear and horror in games (Dean Hall, Al Hope from Creative Assembly, Will Porter from The Indie Stone)

2pm – Dreamfall Chapters (Ragnar Tornquist from Red Thread Games)

3pm – Alien: Isolation (Al Hope, Gary Napper, Jon McKellan from Creative Assembly)

5pm – Dean Hall live interview

Sunday 30th March

1pm – Storytelling in games (speakers TBA)

2pm – Oh no! More zombies (developers of Project Zomboid and DayZ)

4pm – The Creative Assembly Game Jam

There are more sessions to announce in the coming weeks as we get closer to the show, so by the time the first visitors enter the NEC there will be a session on the hour every day.

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