Strange name – strange game.
Hyperdimension Neptunia PP: Producing Perfection, a pop idol management game, is one of the strangest Vita games I’ve ever played, which is saying something. Hyperdimension Neptunia PP: Producing Perfection places you in the role of a pop idol manager, who is assisting female characters to soar to the top of the popstar charts and dominate rival popstar competition idols, MOB48, who are determined to take the world over by battling out to reach number one in the charts too.
CPU’s goddesses Neptunia, Vert, Blanc and Noire are becoming more and more popular and are taking shares away from the rival group. As popstar manager, your objective is to increase their popularity and increase their overall fan base with a number of actions. If you gain more fans, this will enable you to be rewarded with more shares, which will result in Gamindustri’s CPU pop goddesses not being stripped of their title.
As the player, you can choose from Neptunia, Vert, Blanc and Noire CPUs and manage their pop star career from the beginning of learning and practicing vocals, to being number one on the stage. As manager, you’ll oversee and schedule everything from appearances at events, PR shows and various public relations parties.
Management of your idol comes in the form of promoting their music through vocal training and improving their rhythm through dance. However, your pop idol can get stressed between appearances and events and this can affect their performance. You’ll need to manage their stress levels by allowing them some time off work to have a nice vacation for a couple of days, completely refresh or use interaction to mingle and get acquainted with other CPUs. Time is of the essence, and it’s made apparent early on in the game that time is precious and not to be wasted, so you have to fill up your days, attending events and stepping up your performance.
Every day you can host different events to build a bigger fan base, train your idol to increase their stat level and reduce their stress, but the main majority of your time will be spent in a more administrative role through management of scheduling and accepting invitations or attending various events. There is the option to stage your own concerts, choose from a selection of songs and play around with camera angles, but the novelty of this action wears off quickly.
Hyperdimension Neptunia PP: Producing Perfection didn’t feel like a very interactive game, rather a more “train up your idol, adjust some light, camera and special effects mechanics and watch them play it out” experience. You feel like you’re more observing the game, rather than playing a part of it. I thought early on this was just a lingering element and my rewards for looking after my pop idol would result in some interactive game-play, but it remains quite stagnant throughout unfortunately. Don’t get me wrong, implementing different effects, moving around cameras and throwing the odd light show complete with confetti was generally enjoyable, but that’s about as good as it gets.
You can select what stage, scene and effect your pop idol can be immersed in, but not really engage with them. You can watch and observe, but there’s not a great deal of game-play beyond that and it’s not very stimulating if I’m honest. There are some good sides to Hyperdimension Neptunia PP: Producing Perfection, such as unlocking various costumes for your idol and trying on different attire on stage, and there’s some upbeat music and glorious graphics to immerse you in the popstar experience, along with the opportunity to perform custom concerts with pretty backgrounds and additional back up dancers so you don’t always have to go solo. Lastly, there were some elements in game-play that were a little more interactive and pander to the more sexual side of this title, which revolves around touching the idol in various zones to get an embarrassing reaction. Hmmm…
My overall opinion of Hyperdimension Neptunia PP: Producing Perfection was sadly disappointing. experience for the PS Vita. It wasn’t quite what I had hoped for from the experience on my Vita. After starting up the game and being greeted by some great graphics, upbeat tunes and strange storyline, it didn’t quite fit into the idol simulation I thought it might be. It is a niche title that will appeal to players who want to experience the more managerial side of looking after a wannabe pop star in the making. Followers of the series may well know what to expect, and will find a lot here to love. But those new to the Hyperdimension world may well decide that a pop idol management career is not for them.
Having said that though, it might appeal to players, who want to experience the more managerial side of looking after a wannabe pop star in the making.