Eugen Systems have dropped a video showing off some of the pre-alpha gameplay in their upcoming RTS game Act of Aggression.
See how the foundations of one of the three factions’ bases are developed, and notice the differences in resource management. The Cartel make use of high-speed helicopters for resource transportation, whilst the US rely on trucks which can be upgraded to feature weaponry to protect themselves.
You’ll also get a taste of how each of the three factions differ in combat, and an extended look at the techno-thriller inspired GUI and digital effects unique to Act of Aggression. For a break-down of each faction, see the bullet-points below:
- The Cartel, stealthy operatives born out of private military contracts, with the latest prototypes. Fragile and expensive, but stealthy and powerful this secretive faction is difficult to master.
- The US Army, exhausted by endless fighting across the world, are a brute-force of veterans; they can skill up in specific roles and improve their veterancy, but use current generation technology.
- The Chimera, a UNO funded task-force designed to have a plan in mind for every situation. You can mould their units through upgrades into specific roles, or leave them as a jack-of-all-trades.
Across large, authentic maps, players will harvest resources, build bases strategically, defend them, and produce all kinds of units to match the wit of their opponent. Extend your base network with off-base refineries for harvesting resources, and protect supply networks ensuring a stable income of cash and minerals. You’ll even fight other players for occupied banks as a supplementary income, and capture soldiers ejected from tanks and planes or wounded on the battlefield to take as prisoners of war.
Act of Aggression is set to launch this Spring.