The final chapter of Gust’s Atelier Dusk series will be available for PS3 from Friday 13th March.
In the roleplaying game that combines exploration, crafting, battles, life tasks and events, two girls seek to fulfil their dreams in the twilight Dusk World—one to save her homeland, the other to find her dreams.
Atelier Shallie: Alchemists of the Dusk Sea closes the final chapter in the Atelier Dusk series in style with new features developed based on community feedback as well as new systems that provide ease of entry for newcomers alongside advanced gameplay for established fans. The battle system incorporates strategy and speed, emphasising coordination between characters, the time management system allows for unlimited play time, and Alchemy RPG fans can easily use the engaging Synthesis system to create new items.
Atelier Shallie: Alchemists of the Dusk Sea brings the much loved Atelier Dusk series to a wonderful conclusion as players help two very different girls reach their dreams. It’s easier than ever for new players to get in and start playing while veteran fans will find deeper adventure and new battle options as they fulfil the girls’ intertwining stories.
In Atelier Shallie: Alchemists of the Dusk Sea, players choose to play as either the reserved, mission-focused Shallistera, daughter of a tribal leader who embarks on a voyage to find a solution to a crisis affecting her homeland, on behalf of her ailing father, or ambitious, energetic Shallotte, who has been struggling to bring success to the alchemy workshop since the passing of her father. While their personalities and appearance are drastically different, they both share the nickname “Shallie”. The dual main character system has been improved with separate stories and multiple endings for Shallistera and Shallotte.
For the first time in the Atelier series, Atelier Shallie: Alchemists of the Dusk Sea includes a 360-degree camera, giving players more freedom as they explore a vast world map that has expanded greatly with many new environments that evolve based on how the player progresses. In the new Quest system, players can either take on only assignments necessary to progress the game or earn more points engaging in additional, more challenging quests.