Krillbite Studio has announced Among the Sleep will launch for PlayStation 4 in North America and Europe on December 10. Among the Sleep is a psychological horror game where you play as a two year old child. You get to experience the world through the eyes of a toddler with a vivid imagination that could easily scare your pants off. We wanted to create an atmospheric horror game with an eerie feeling of helplessness.
We are bringing Among the Sleep from PC to PS4 and it’s taken a while. Wonder why? It was a lot of technical work.
The process required a conversion of our game engine, Unity. This project has been moved from Unity 3.0, to 3.5 and so forth all the way up to the most recent version 5.2. We wanted the game to look the best and work perfectly with PS4. We had to redo the lightmapped levels and we had to rebake everything, which is fancy developer speak for fixing lights and putting it all together.
Another time-consuming issue with conversion was related to the physics engine used in the game. Unity uses Nvidia PhysX which has been completely redone in the newer versions of Unity. We encountered a lot of weird and funny bugs because of this. We saw chairs floating and doing 360s as you grabbed them, and apples flying hundreds of kilometres an hour. Among the Sleep was actually quite fun with fruit flying around randomly, but it sort of broke the atmosphere so we made the apples go back to their fruitbowl.
One of the coolest things in the PlayStation version of the game is the full audio-visual upgrade — Among the Sleep now has even better graphics and an even better sound experience. We think frame rate is an essential part of a good game experience and have worked hard to get the game to run at a proper 60 frames per second. This was probably the biggest part of the upgrade and it makes for a super smooth experience and does a lot for immersion!