Editor: Diane Hutchinson Editor@girlgamersuk.com

STEEP – Playing With A Mountain

Posted by GG Goblin On June - 14 - 2016

At their E3 conference, Ubisoft announced Steep, an open-world action sports game set in the Alps. Steep is due to launch for Xbox One, PS4 and PC this December.

 


 


 
With development led by Ubisoft Annecy, Steep drops players onto the peaks of mountains, with exhilarating experiences that include skiing, wingsuiting, snowboarding, and paragliding. These sports establish an incredible level of freedom to explore the game’s open-world, allowing players to choose the way they travel and play. Steep’s vast playground offers a wide range of activities that give players the opportunity to discover, compete, pull off crazy stunts, and more. Players can meet with friends from all over the world to create unique and memorable moments.

 
In Steep, players can use the innovative trail feature to relive their most inspiring rides and trailblazing achievements, and share them on social networks with friends. Along with sharing ride replays, players can also use this feature to challenge friends to outrace them on a shared path, create epic stunts or set out to discover the massive mountain playground.

 
Steep is born in the mountains of the French Alps and created by a team of passionate riders from Ubisoft Annecy. “We are just a few miles from the tallest peak in Europe, Mont Blanc. From our studio windows, we can see mountains all around us, and they’ve inspired us to develop Steep”, said Annecy Studio Manager Rebecka Coutaz. “Along with Ubisoft Montpellier and Ubisoft Kiev, we put significant online and multiplayer expertise to profit a game that captures the excitement and adrenaline we feel when we’re exploring the snowy mountains surrounding us.”

 
“We love seeing videos of adventures and stunts that riders from all over the world share on social media,” said Igor Manceau, Creative Director on Steep. “Steep’s open-world and wealth of multiplayer activities were built to inspire this type of creativity. We can’t wait to have players experience the thrill of the mountain as soon as the beta phases hit.”

 

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