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Call Of Duty: WWII

Posted by GG Goblin On November - 23 - 2017

Back to war.

 
I must confess that I was less than impressed with last year’s Infinite Warfare. The futuristic setting and general faffing about really didn’t gel with me as much as the previous Call of Duty games did. According to sales figures, I was not the only one who just didn’t fancy the concept of futuristic CoD and it would appear that Activision got the message. So this year, Activision and developer Sledgehammer Games have gone back to the Call of Duty roots with Call of Duty: WWII.

 
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As has now become the norm in the Call of Duty series, WWII has three different sides, catering to the most different types of player possible. There is a single player campaign, this time around set during World War II and feeling much more down to earth. Then there is the highly enjoyable multiplayer game which packs in a whole bundle of different modes in which players can shoot each other. Finally, you have the co-op zombie mode, which in this case features Nazi zombies and a much less silly tone. As always, this bundle of gaming choices, along with the inevitable DLC that will be arriving before long, should be enough to keep most CoD fans happy until the next installment of the game, around this time next year.

 
The single player campaign, something which has seemingly more and more become an after thought in the more recent CoD releases, is surprisingly good. Following the life of Private Daniels from a relative rookie who doesn’t really know what he is in for, to a battle-hardened soldier whose grim determination seems to be the only thing that is keeping him going, players will work through a campaign that will last roughly six hours and present them with some suitably impressive set pieces from the period. There is obvious influence from popular movies and shows based on the conflict, from Band of Brothers to the more recent Fury, and that works in the stories favour, keeping the intensity high while being recognizable. While the characters may not come across as that interesting for the most part, the story does manage to get emotional and does a good job of engaging the player, more so than the most recent CoD entries.

 
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The gameplay is as players would expect from a Call of Duty game, tight and enjoyable. The shift in setting, from futuristic to WWII, offers up some obvious differences. Players are moving in a much more normal manner now, and the weapons and gadgets are much simpler. This return to the basics makes the game much more exciting and tense; the fighting is much more close quarters and much less bouncing around in the air. The campaign doesn’t just run the player from one gunfight to the next either – variety is offered by the occasional sequence which will see the player doing something else, such as being in control of a tank of jeep, keeping the game fresh.

 
The multiplayer is where the majority of players will spend their time, and it is made even better this time around with the inclusion of a Destiny-like lobby system. The HQ is a place for player to hang out in between matches, but it is so much more than just a waiting area. This hub is fully explorable and offers plenty to see and do, including a firing range, arcade machines, an area to fight another player in 1Vs1, and a place to open supply crates. There is a lot of fun to be had in the HQ.

 
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But it doesn’t really compare to the classic chance to go head to head with other players in multiplayer and prove yourself to be the bad-ass you think you are. Of course, in my case that often means being shot far more often than actually shooting someone else. Still, the multiplayer modes are wide and varied, with the return of favorites such as deathmatch and team deathmatch, along with new ways to play such as the new objective-based War mode. The modes all work well, but most players will tend to flock to the ones they know and love. The maps are well thought out, making the most of the fact that this is a boots on the ground period, keeping the action more up close and personal, although there are still ample sniping spots waiting for players to discover. There are five different classes to play as in the multiplayer, giving every type of player something to work with, with each class improving and becoming more varied as the player levels them up. It’s all fairly familiar stuff, just with a World War II setting.

 
The final part of the game, which once again is offered almost as a completely separate game, is the wave-based Zombie mode. This time around we have Nazi Zombies to deal with, and the whole experience is much more scary than the silliness offered in the previous games. It is also much more strategic, with a class system, perks and much more obvious objectives to follow, fixing a frustration I found in the previous Zombie modes. The puzzles are still there, and some of them will still test the thinking of even the most intelligent players, but the clear objectives give players more time to think about the waves of zombies and deal with them. It’s a great mode to enjoy with friends, perhaps the best Zombies mode in a long time.

 
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Call of Duty: WWII both jumps back in time to a simpler setting, while maintaining all of the quality of life features that CoD players have come to enjoy. Visually, it is as impressive as you would expect, running smoothly even amidst a hail of bullets and explosions. The three different aspects of the game come together to make an incredibly packed bundle, and no part of the game lets the side down. While it may not have evolved the game in any way, Call of Duty: WWII manages to do what it does with polish and perfection, making it the best CoD game in recent years. Nicely done.

 

 ★★★★★★★★★☆ 



 

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