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Bandai Namco has announced an entirely new and improved Arena Mode for Divinity: Original Sin II Definitive Edition launching August 31 for PlayStation 4 and Xbox One.
 

Divinity Original Sin II Definitive Edition Revamped Arena Mode Screen 14
 

Larian Studios have completely revamped Arena Mode to bring new challenges to its players. The new Arena Mode features solo gameplay, online multiplayer PVP and pass-the-controller Hot Seat mode. Arena Mode also introduces 16 characters to the game including some first-time playable characters such as Malady, Zandalor, and Radeka, each with their own unique set of skills and abilities.
 

Arena Mode contains two game modes:
 

– Classic Deathmatch – Players are pitted against each other until only one remains
 

– Kill the King – Each team must protect a VIP from death.
 

These modes can be played on 13 maps that have been optimised for tactical turn-based combat and includes five brand new arenas. Each map contains three different types chests that can be looted during the fight:
 

– A Destruction Coffer that contains destruction scrolls

– A Control Coffer that contains control scrolls

– A Source Coffer that contains powerful spells.
 

The revamped Arena Mode also introduces Mutators, which can give skills or change parameters during Arena battles. For example, during Round 2, the Movement Mutator gives magical wings to all Heroes, allowing them to travel long distances and during Round 7, the Mutators initiates Sudden Death, reducing the health of all Heroes to the minimum levels. Mutators, along with a number of other parameters, can be customised by the host.
 

Divinity: Original Sin 2 Definitive Edition‘s Arena Mode aims to offer a slice of tactical turn-based combat outside of its core critically-acclaimed story experience and will be available to players when the game launches 31st August.

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