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Warhammer: Vermintide 2 – Shadows Over Bögenhafen DLC

Posted by GG Goblin On September - 7 - 2018

Let’s all go to Bögenhafen.

I don’t usually review DLC unless it is substantial and changes the core game. But since I was so taken with the rat and chaos slaying antics of Fatshark’s Warhammer: Vermintide 2, and as six months have passed since the game launched on PC, the arrival of Shadows Over Bögenhafen seemed like the perfect time to hop back into my stompy boots and once more stop the Dark Gods in their tracks.

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While the team at Fatshark may have been busy preparing and launching Vermintide 2 on Xbox One, this first instalment of DLC has been a long time coming. Shadows Over Bögenhafen gives Vermintide players a new destination for their co-op action in the city of Bögenhafen, along with a new threat in the form of the chaos rune sword Blightreaper. While the story involving a plague-ridden Nurgle infestation may not carry much weight with the players who just want to get down to the dirty business of hacking chaos warriors and rat men to pieces, as with all thing, it fits in well with the Warhammer lore.

So, what does the player get for their measly £6.99? Well, Shadows Over Bögenhafen brings two new maps to the game for starters. Considering the core game only shipped with a dozen or so maps, which was barely enough, I think that most players would have been happier with at least a few new maps in the DLC, but any extra maps are a good thing. The two new maps are set in the city of Bögenhafen and are very nice to look at, and play in, but offer nothing substantially different from some to the core maps in the game. The new challenges included with the maps are certainly challenging, but again nothing particularly new.

The two maps are perhaps a bit larger than previous maps, with more routes that the player can choose to take from one objective to the next, and more open areas. There is also a nice little sequence involving the need for torches to light the way. It’s also frankly nice to have a different view, and some of the views in the new maps are truly spectacular.

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There’s just not that much to say about the new maps. They are available for all to play in Quickplay, regardless of whether the player purchased the DLC, and so in that respect the only advantage to buying the DLC comes from the ability to create custom games.

But then there are also the new cosmetics. Much of the appeal of a game like Vermintide, where players will spend hours and hours going through the same missions on the same maps, is the unlocking of new stuff, and so any new cosmetics are well appreciated. That is not to say that a new weapon or two would have been nice, but it is what it is.

The cosmetics don’t have a lot of variety, tending to be more a case of different colours of the same things, but being able to stand out from other players in even the smallest of ways is part of the appeal. Still, that doesn’t excuse the fact that players would have wanted more, or the fact of having to play 25 quickplay games each week to unlock one of the cosmetic loot boxes will make gathering all of the new cosmetics one hell of a grind.

Look, this is why I don’t usually review DLC. How do you gauge how much content should be included for a given price? In this case, I think it is a matter of looking back at the original Vermintide game, and looking to what was included with that game’s DLC and at what price. In this case, it doesn’t bode well.

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Shadows Over Bögenhafen is the first DLC for Warhammer: Vermintide 2, and it doesn’t get off to a good start. Two new maps, with included challenges, and a selection of cosmetic items have left players wanting more, and not in a good way. It is difficult to recommend Shadows Over Bögenhafen at the current price, no matter how great Warhammer: Vermintide 2 is. Let’s hope Fatshark do better with their next DLC outing.




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