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Warhammer 40,000: Gladius – Tyranids

Posted by GG Goblin On January - 23 - 2019

In the grim darkness of the far future, there is only Biomass. That’s what the Hive Mind told me.

Games Workshop’s Warhammer 40,000 universe is a pretty grim place to be. Everyone just keeps on fighting all the time. The perfect example of this is Slitherine and Proxy Studios’ Warhammer 40,000: Gladius – Relics of War which takes a previously isolated planet and drops a bunch of different factions on the surface to fight it out for supremacy. the 4X game with a focus on extermination over all other things would see the Imperial Guard, Space Marines, Orks and Necrons all getting their fight on in an attempt to rule the planet. However, a new threat has appeared with the latest DLC, offering up the most alien race in the Warhammer 40,000 universe for the players to take to victory or try and defend against. The Tyranids have arrived, and they are hungry.

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The Tyranids DLC for Gladius – Relics of War brings a brand new playable race to the game. The Tyranids are, for those who don’t follow Games Workshop, are a brutal race that are loosely based on the creatures from the famous Alien movies. While intelligent, they are far more animal than anything else and rely on a telepathic link to the Hive Mind for direction. Left to their own devices, they are simply brutal creatures with far too many teeth and claws. When they come together under the guidance of the Hive Mind, well, that’s when entire planets are at risk of being consumed.

Bringing these nightmare creatures to the game involves some unique mechanics and tweaks to gameplay that makes playing as the Tyranids an interesting proposition for Gladius players. The DLC includes a new story for the Tyranids, one which is told through the Adeptus Mechanicus given the more animalistic nature of the Tyranids. For those who want to get the full background of how the Tyranids ended up on Gladius Prime, following the events of the Tyranid story is certainly worthwhile, and will give some insight into the different ways that this unique faction play. However, the story itself is not that engaging and feels like the weakest part of this expansion.

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Playing as the Tyranids is a delightfully different experience though. The most exciting thing about bringing a new faction to a game like Gladius is the variety of new units to play with, and the Tyranid expansion is very exciting. There is a substantial list of different units for players to use during their games with the Tyranid faction, from the small units like Hormagaunts and Termagants, to the larger creatures of war such as the Haruspex and Carnifex, through to the hero units like the Hive Tyrant. Then there are the rarer units such as the Malanthrope whose purpose is not only to found new cities, but also to strip tiles of all their resources. The unit models all look great, although some of the more similar units can be difficult to distinguish from one another in a hurry.

Playing as the Tyranids is a very different proposition as these beings are all about consuming everything in their path. What this means to gameplay is a new resource type in the form of Biomass. Gathering Biomass is essential to success for the Tyranids, and there are a variety of different ways to do so, including the standard building of a Biomass generator, or using the Malanthrope to strip all of the resources from a tile to leave behind nothing but waste. Interestingly, the Hive Mind ensures that all Tyranid creatures work to the greater good and so any obsolete or damaged unit can be consumed to add to the Biomass pool. It may sound brutal, but it is a brutal universe.

The other important thing to consider with the Tyranid race is the way they are all linked together through the Hive Mind. Certain buildings or units have a synapse link that can connect units together and keep them under control. However, if Tyranid units move out of this area of control, they become feral and will suffer from certain debuffs that simply reduce their effectiveness, such as being susceptible to morale drops.

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In all, the Tyranids DLC is a great first expansion for the enjoyable Gladius – Relics of War. The pack introduces a very different new race to the game, and brings a few unique mechanics that long term players will have fun working out. The DLC doesn’t bring any real changes to the main game, and some will still lament the combat-heavy focus of the game. But for those who enjoyed the core Warhammer 40,000: Gladius – Relics of War experience, the Tyranids DLC will be a great addition. Eat the planet!




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