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Warhammer 40,000: Mechanicus – Heretek

Posted by GG Goblin On July - 31 - 2019

Forget the Necrons, the enemy is far closer.

Bulwark Studios’ Warhammer 40,000: Mechanicus is one of a few recent games based in the Games Workshop Warhammer 40,000 universe that proved to be highly entertaining. Packed full of juicy Warhammer 40,000 lore and enjoyable turn-based tactical combat, Mechanicus has enough to please both fans of 40k and strategy gamers, as players take control of the Adeptus Mechanicus, a faction who feel that replacing all of the soft fleshy bits with cold, hard technology is the way to go. In Mechanicus, the player faced off against the Necron threat, ancient metallic skeletons that are like a cross between terminator and the undead. Again, they prove to be an interesting faction, but limited the game by keeping the player wandering Necron tombs and fighting against the same foes.

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Obviously that will all change now with the Warhammer 40,000: Heretek expansion. For this great new bunch of content, players will find themselves having to deal with the uprising of a new faction within their own ranks, a faction that is quite happy to make use of forbidden technologies in their search for personal gain. That is something that goes against the teachings of the Adeptus Mechanicus, and so must be dealt with.

First up, the Heretek expansion doesn’t just drop a load of new missions on the player. Taking inspiration once again from XCOM, the Heretek expansion embeds itself into the core game. For the newcomer, this is great news as they will be able to experience the entire game with both the Necron threat and the heretics. It is perhaps not so great for those who have already played through the original game and are not necessarily ready to start again from the beginning. That being said, there is new stuff to enjoy here, making a further play through worthwhile. The Heretek missions are interspersed with all of the Necron tomb raiding. There are not that many of these new missions included, but they are well worth playing, especially if the player is looking for a challenge.

So yeah, it turns out that fighting the heretics is not so easy, not that Mechanicus was an easy game to start with. For these new missions the player will be facing off against familiar foes, such as servitors or even tech-priests, and with the addition of their xeno-tech, they will prove to be quite formidable foes. These missions will take place on the Adeptus Mechanicus’ own ship, so will offer a different environment to all of the Necron tomb missions, offering some much needed variety. While the missions may be few and far between, they mix things up by giving the player choices to make before embarking on the mission, and these choices can change what the player will face in the actual mission. They are presented only as small text passages, but I like the lasting repercussions.

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The good news from having to start the game all over again for returning players is that they will get to play with the new Xenarite class. This new class actually uses alien tech, without turning to the dark side, giving the resulting tech-priest some very tanky powers to play with. Also included with the expansion are two new troops, the Sicarian Rust Stalker and the Sicarian Infiltrator. These Skitarii alternatives come into play stealthed, giving the player more tactical choice when facing the enemy. There are also a whole bunch of new weapons available to the player, although their increased power and cost will make them unlikely to be viable until later in the game.

The Necrons are the obvious adversary for a faction of machine-obsessed priests, so that all makes sense. In the same vein, a rebel faction within their own organisation makes for a great new faction to face off against in the Heretek expansion. However, it doesn’t offer much more by way of variety. Given the huge number of different factions available in the Warhammer 40,000 universe, I would have been happier with something completely different for this first expansion. That being said, at least there is plenty to look forward to from future expansions, of which I hope there will be many.

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Warhammer 40,000: Mechanicus – Heretek is a good first expansion. It has a new opposing faction, new weapons, troops, and even a new class. Best of all, the price seems good at just £6.99. I must admit that I would have preferred a more imaginative new faction, and a lot more content, but the price fits what the player gets. It also makes the core game bigger and better, which is no bad thing. Warhammer 40,000: Mechanicus is made better by the Heretek expansion, and newcomers will find no better time to jump into the techy shoes of the Adeptus Mechanicus.




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