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Mosaic Preview

Posted by GG Goblin On October - 10 - 2019

So why did I collect all of those Blops?

While in development for a while now, Krillbite Studio’s Mosaic pretty much came to everyone’s attention at E3 this year with an intriguing trailer. The video didn’t give much away, showing a man surrounded by the drudgery of modern life with a few more surreal snapshots thrown in. However, there was something about the game that looked incredibly compelling, despite the depressing colour scheme and lack of information. The man in the video was also seen playing a game on his mobile phone, a particularly pointless game in which he taps on the screen to collect points, and it was this game that kept me thinking about Mosaic, eagerly awaiting more information.


Y’see, Krillbite Studio actually released that game for mobiles, called BlipBlop, allowing players to be part of the game even before the game is released. I downloaded it immediately, excited to find out more about Mosaic. The reality was exactly the same game that was featured in the trailer, a game where I could press a button to collect points that could be spent on collecting more points. It was pointless, yet I still have it on my phone and am still playing it everyday. Sure, I can be happy with the fact that I am in the top 20 players across the world, but I also have to question my life choices.

Anyway, with BlipBlop firmly in my mind, I jumped at the chance to try out the demo of Mosaic on PC. The developers suggest that the demo I played contains fragments of the end game, and I have to admit that what I played has still left me with very little clue as to what Mosaic is all about.

The demo began with a man floating in water. This was followed by a buzzing noise that turned out to be his alarm clock waking him for his next day at work. There is a sadness, a loneliness about this man. He is obviously struggling with his life as he forcibly gets out of bed, still fully clothed from the day before, and makes a half-hearted attempt at tidying his hair and straightening his tie. The controls are a simple point and click affair at this time, with things the player can interact with marked. The man’s apartment is small and devoid of any happiness, which is not helped by the pile of bills on the table.

The player has access to the man’s phone throughout and is able to check messages, download a banking app just so the man can see how much debt he is in, and even play BlipBlop. Again this gives very little for the man to be happy about, especially when he reads a message from a friend stating they don’t want to be friends any more. The whole colour scheme of greys and blues suggests a man in crisis, someone stuck in a routine in which they are slowly sinking. There is no joy in this man’s life.



Leaving the small apartment to go to work, the corridor leads away, filled with so many similar doors. However, turning the other way will reveal a window through which the first bit of colour can be found. This momentary break from the dull surroundings seems to lift the man’s spirits and even allow him to escape from this boring world, if only for a couple of minutes. Is this a blessing, or simply a reminder of a life the man doesn’t have?

The loneliness is made all the more apparent when the player gets into the lift. While the man can try to make eye contact with the other people in the lift, they simply avoid his gaze, denying him any kind of human contact. Leaving the apartment block, the player walks past row upon row of mail boxes, revealing how many people live in this building, likely in solitude, displaying the lack of community that exists in the modern world.

Another fragment that I got to play involved what I am assuming is the man at work. This was displayed as a screen where the player had to make hexagonal paths. To what end? I am not sure, but I did keep getting told off for wasting resources. This puzzle play was quite vague and hopefully once the game is launched there will be a little more explanation. However, it does show that the game will offer a variety of gameplay aside from the man and his daily grind.


If nothing else, Mosaic is incredibly thought-provoking. While I am not really sure where the game will go once it is released later this year for PC, PS4, Xbox One, Switch and, just recently announced, Apple Arcade, I know I am very eager to find out. The promotional material says “You live a monotonous life with no real sense of meaning until one crucial day when everything changes”. Seriously, what is going to change? Krillbite says that Mosaic explores the feeling of being caught in the daily grind and trying to make sense of it all. If the developers do manage to make sense of it all, then sign me up. But still, even without all the answers, Mosaic is a really interesting looking game that I am really looking forward to.

Find out more about Mosaic at the official website.


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