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AR Game, Secret Oops! Launches on Apple Arcade Later Today

Posted by TurtleGirl On January - 31 - 2020

Italian developer MixedBag Games has announced its new title, Secret Oops! will launch on Apple Arcade later today. This is the fourth AR game on Apple Arcade, joining Spek from developer RAC7, Rosie’s Reality from developer RosieReality, and Possesions. from developer Noodlecake.
 


 
 

Secret Oops! is an innovative co-op action game where players use Augmented Reality to make sure that the world’s dumbest spy isn’t detected. When a new threat arises and briefcases start to disappear all over the world, the S.P.Y. Agency, the only agency in the world run by robotic pigeons, sends its best agent to investigate: Special Agent Charles.
 


 

Charles is the best spy in the world but… he’s also as dumb as a rock. Security cameras? Deadly traps? Dangerous robot-guards? Charles will happily trigger them all. Luckily players and their friends are ready to help him. Gather with family and friends, place the virtual game board and use the power of AR to experience an all new kind of gameplay. Move around, interact with the virtual world, talk and cooperate with the other players to devise the perfect plan and execute it. Players need careful planning and perfect coordination to succeed: communication is the key.
 


 

A 3D cartoon experience, the characters in the game are brought to life with richly detailed animations and exciting colorful worlds. At launch, Secret Oops! will offer two game worlds with 35 hand-crafted levels for up to four players.
 

Secret Oops! AR functionalities are powered by ARKit 3, while the cartoon game world is brought to life thanks to the power of the Metal 2 graphic API.
 

MixedBag will add more worlds, levels, game mechanics and extras in the following months.
 

Comments from Mauro Fanelli, MixedBag Creative Director and CEO:
 

“With Secret Oops! we wanted to do something completely new and different. We had this crazy idea of a social multiplayer game in AR using multiple devices to play with the same virtual world, with a dumb spy as the main protagonist. We wanted the players to interact with each other, to move, to talk, to cooperate in a spontaneous way, and to bring the gameplay outside the screen. It’s a very physical game.”

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