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Nintendo to launch New Nintendo 2DS XL portable system on July 28

Apr-28-2017
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Re:Turn – One Way Trip Preview

Posted by GG Goblin On September - 8 - 2020

When you come across a creepy-looking dilapidated train in the middle of a forest, just turn around and walk the other way.

 
Red Ego Games’ 2D horror adventure Re:Turn – One Way Trip, which is being published for Xbox One, PS4, Switch and PC by Green Man Gaming, is due to launch within the next month or so and GGUK have taken a look at the first few chapters. Was I hiding behind a chair? Possibly.

 


 
Re:Turn – One Way Trip is a 2D horror adventure that revolves a group of five young friends that are facing adulthood at the end of their education and head out into the woods for a final camping trip together. Saki, who is there with her fiancĂ© Sen, wakes in the night and discovers that the tents are empty and her four friends have disappeared. Armed with her flash light and some obvious bravery, she heads out into the forest to find them. However, she finds a derelict train instead and decides that it is entirely possible that her friends could be inside and in trouble. Me, I would have gone back to sleep.

 
This being a horror game, there are plenty of creepy things happening even before the train turns up, but it is all presented in a very subtle way. Through the early few chapters, little is given away. However, with one of these chapters treating the player to a trip into the past, it can be easy to see where the story is going, although I have no idea how it will all play out. From what I can see, this is a game that relies on the story building the tension, rather than the obvious jump scares that can be found in most other horror games.

 


 
When starting up Re:Turn, the player is advised to turn up the volume and turn down the lights, and that is good advice. While the same noise for finding an object can get a little bit tiresome, the beautiful yet eerie piano tunes and occasional childlike laughter really does a great job of building the tension, and the minimal use of the screen will add to that tension in a darkened room.

 
This is a side-scrolling game. The player will move left and right through the various areas, with short loading times whenever they cross into another area. The areas are small, but the player can easily find themselves having to cross into new areas time and again as they travel from one discovery to the next. Much of the gameplay seems to involve finding the right object to use to gain access to something new, such as a key for a lock, or a crowbar to remove some broken up furniture. The part of the game that I played seemed to follow a solid logic, not going down the obscure solutions route that many adventure games use, and so finding an object I could quickly deduce where I needed to use it. It did occasionally take a little while for the penny to drop though.

 


 
The player has an inventory to keep all of their objects in, with some objects having more than one use. The player will also find children’s drawings as they explore. Is there anything more creepy than a child’s drawing? How about a child’s drawing with a Haiku on the back? Yeah, that’s what I thought. I have to say the Haiku in Re:Turn, which seem to pop up quite often, are really nicely done and quite beautiful. Doesn’t stop them being creepy though.

 
While the main puzzles in the game will be finding the right object for the job, there do seem to be other types of puzzles as well. An early example was guiding a small ball through a maze. It was nothing too complicated but a welcome change of pace without taking the player completely out of the tension-filled atmosphere.

 
The visuals are really nice. While the static cut scenes have a more realistic, washed out coloured pencil art style, the main game was presented in very detailed pixel art, complete with chibi characters and their oversized heads. The sprites were a good size on the screen, making them easy to see, and the environments were suitably creepy. While it was not always easy to make out what something was, the detail was appreciated.

 


 
Very often, pre-release code for a game is buggy and obviously unfinished. With Re:Turn – One Way Trip though, it was more like a demo and performed perfectly on PC. If the full game is of this standard, then Re:Turn is set to be something special for horror and side-scrolling fans alike. The 2D horror adventure is a bit of a niche market, but as the game is launching on consoles and PC, hopefully it will get the attention it deserves. Re:Turn – One Way Trip is due to launch at the end of September or some time in October, depending on where you look, for Xbox One, PS4, Switch and PC. Head over to the official Steam page to wishlist Re:Turn – One Way Trip, or keep an eye on your preferred digital marketplace. Personally, I can’t wait to see where this train is headed.

 

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Coming later this year to Xbox One, PS4, PC and Switch.

 

King Of Seas Switch Trailer

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