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Fist of the North Star: Ken’s Rage 2 Hits Xbox 360 & PS3 On Feb. 5th

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Solasta: Crown Of The Magister Early Access Preview

Posted by GG Goblin On November - 2 - 2020

Turn-based tactical RPG goodness with added vandalism.

 
Fans of tabletop RPGs may have found it difficult to get their usual gaming group together just recently, for obvious reasons, and may be turning to the PC to fill the void. While a certain big name sequel which entered Steam Early Access just recently will have had the lion’s share of coverage, there is another game that follows the Dungeons & Dragons Rule set that turned up in Early Access not that long ago. Solasta: Crown of the Magister from Tactical Adventures can be found on Steam Early Access and, while still having plenty to do, already offers a rather enjoyable turn-based tactical RPG experience.

 


 
Solasta: Crown of the Magister puts the player in control of a party of four heroes who have come together to seek fame and fortune in a shattered world. Fantasy fans will have no problem getting to grips with this world, packed as it is with dungeons to explore, monsters to fight and treasure to be found. So, of course, there will be plenty of fighting, and that is where the game shines at the moment.

 
The combat is turn-based and works very well already, with each character taking their turn to move and perform actions before moving onto the next. D&D fans will already have a rough idea of what will be involved here, with a wealth of equipment, skills and spells to make use of during the players turn. However, Solasta has a couple of stand out features that make the combat even more interesting. Firstly, the areas have a sense of verticality which means that characters can make use of high platforms to gain the advantage, or even simply push enemies from high positions and watch them fall to their doom. The other feature is the way that some parts of the environment can be interacted with to the players favour. This could be as simple as pushing a column onto an enemy unit, or a wall, or even causing an entire bridge to collapse. It brings a great sense of opportunity to the combat encounters. Throw in the fact that darkness plays a part, a common side effect of being in a dungeon, and trying to fight in darkness will lead to less chance of hitting, and the combat encounters show themselves to be incredibly complex.

 


 
Starting the game, the player has a choice of making their own characters or taking a party of four from some that have been pre-designed. The game has all of the bases covered when it comes to classes, races and backgrounds, but it does feel like there is room for more. The character creation is limited at this time, but will likely be fleshed out before the game fully launches. Still, once the player has a party of four, and a varied party is recommended, they can head into the brief tutorials which are masterfully threaded into the overall narrative and are actually quite fun to play. The tutorials are not overly long, but get the basic points across.

 
The big equalizer in games like this will always be the roll of a die. Being based on a tabletop game, RNG will always play a major role, and how much players are willing to accept that will come down to personal preference. With Solasta, there is a solid rule set in the background, and every time dice need to be rolled, players will be aware of what their chances are and why. From character creation to combat modifiers, RNG will have its say.

 


 
Visually, Solasta is not too bad. The game has a classic feel about the visuals, feeling slightly dated but still being perfectly suited to the genre. It is early days though, and the visuals may yet be improved. One area that will undoubtedly be improved is how the world is populated. At this time, the places that the party can visit feel fairly empty. In a dungeon, that is no bad thing, but when moving around a town, there definitely needs to be more going on. Otherwise, the locations so far are nicely detailed.

 
RPGs tend to be quite the undertaking, usually running into many hours of gameplay. Coming to Early Access, Solasta at this time only really covers the first act of the planned game, with another two acts to come along with all manner of side quests and the like. So, as it stands now, there is around 10 hours or so of content, which should be enough to get players invested. The final product will be packing in more than 40 hours, so there will be plenty to look forward to. This will include the rest of the acts, background quests, side quests and the legendary monster hunt from the KickStarter stretch goals, so there will be no shortage of extra content when the game fully launches. Right now, the developers think the game will be in Early Access for six months.

 


 
As an Early Access title, there is still a lot of work to be done in Solasta. However, what is currently available is fully playable without any issues, and it shows the potential of what Solasta can become. The setting seems interesting and the party creation is fun, but it is the combat that really stands out, being packed with danger and possibility. Anyone looking for a D&D rule set RPG with tactical turn-based combat should keep an eye on Solasta: Crown of the Magister. Find out more about Solasta: Crown of the Magister on the official Steam Page.

 

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Coming later this year to Xbox One, PS4, PC and Switch.

 

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